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Post by Aaron on Oct 31, 2010 1:07:59 GMT -5
Now that's high speed!
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Post by Outlaw359 on Oct 31, 2010 8:19:22 GMT -5
Awesome work ivan it turnin out great and the place we are talking about is that ameragine building just over from the logging road.
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Post by Hardtruckisthebest on Oct 31, 2010 22:09:21 GMT -5
yeah OK i know now. That mill is never gonna be done up properly simply because it would take too much effort, but more importantly because that area has too many objects, that if I made a proper mill there the game would crash when you drove by. I know it seems like its just the woods, but because theres so many sharp turns in the road and so many trees, it means theres a shitload of objects. But I mean, there's a mill in Fresno so just go there I worked on the map today though, I continued the railway that crosses the canals, now crosses the main highway too over a bridge, i really spiced up a big section of boring ass road between the TA and the canals. Now I got a little bit of work left between the canals and the road to Enterprise mill to fix up, and then the map will be 100 proof north of the TA. It's already basically 100 proof east of Mojave too.. very small details left to fix up there. My biggest issues are the road from the TA south, as well as the road from Mojave to WV.. that shit needs some improvement, I dont know what Im gonna do there yet.
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Post by Aaron on Oct 31, 2010 22:40:18 GMT -5
Just another simple idea if your interested, on the v6 I connected Brunette road to the road that the West Valley Depot is on. Its only like a mile apart and its quick to connect and make scenery around. And it shaves a lot of time if your heading to say Fresno from West Valley or vice-versa. Anyways this is awesome Ivan can't wait to drive on this shit
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Post by Cory on Oct 31, 2010 23:54:00 GMT -5
That's not the place I'm talking about. The place I'm talking about there is a road that is barricaded off. There is already scenery there, I just forget where it is. The road goes back that far because I have been back there. I just thought maybe you could put a loading spot in there, and turn it into another company. Not make a whole mill. But regardless it looks sick.
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Post by Bora on Nov 3, 2010 12:18:11 GMT -5
That's not the place I'm talking about. The place I'm talking about there is a road that is barricaded off. There is already scenery there, I just forget where it is. The road goes back that far because I have been back there. I just thought maybe you could put a loading spot in there, and turn it into another company. Not make a whole mill. But regardless it looks sick. I think you're talking about the place on the left side of the road when heading south outta Bishop Pine, towards Lake City
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Post by Cory on Nov 3, 2010 14:11:58 GMT -5
I think so too. I was going to try to find it, but I'm a noob and can't get anything to work now. Starting to piss me off.
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Post by Hardtruckisthebest on Nov 4, 2010 21:40:38 GMT -5
neway short answer is that im not feeling like making a realistic lumber mill, that shit is too much work Meantime, i finally "resolved" the traffic issue at Fresno where they always crashed inthe intersection. Aaron hope your happy now-->
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Post by Outlaw359 on Nov 4, 2010 21:47:32 GMT -5
Looks good ivan no more traffic jams there.
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Post by [KTI]Malcolm on Nov 4, 2010 22:25:41 GMT -5
OMG looks amazing ! So the turning lanes... Are they gonna be everywhere around the map? Another small idea is that at the alviso port, the drop at the start of the driveway is still too steep
I also think that lake city should have a container yard aswell. Just a version of the one thats made already but without the ships and over head cranes and maybe one building instead of 6
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Post by Hardtruckisthebest on Nov 4, 2010 22:53:22 GMT -5
lake city has a container yard. theres containers all over the place in that one complex. But anyway I can't add any more stuff to Lake City or the game will crash.. im just doing minor stuff there
As for the turning lanes, I cant put them elsewhere because in the other intersections, AI cars make left turns.. so then they wouldnt be making left turns from the turning lane but the straight lane still. Over here theres nobody making left turns, thats why I was able to put the turning lanes in.. not sure if you know what i mean.. its a limitation of the game, i cant edit prefabs
Ill see what I can do at the Alviso port.. I also think the booths at the entrance are too tiny or something. Next up I've got some really small-time shit to take care of at the airport and the TA.
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Post by Outlaw359 on Nov 5, 2010 0:40:10 GMT -5
Yah i agree with you ivan on the booth situation they are a little too small but you are doin a great job with all the little details. Thanks for all the hard work to make this game so much better to play.
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Post by Cory on Nov 5, 2010 0:47:49 GMT -5
Wasnt asking to make a whole new lumber yard. I can do that much LOL. I just can't edit the map to open that road up, and put a company there for now. No worries though. It's looking great!
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Post by [KTI]Malcolm on Nov 5, 2010 5:44:15 GMT -5
Ahhh i thought that was just a bunch of storage containers in lake city and it makes sense that the game will crash if u add more stuff there and the turning lanes also . This map is lookong great with the attention to detail ivan great work
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Post by Bora on Nov 5, 2010 11:43:52 GMT -5
Aaron hope your happy now-- Who cares if he is Holy **** this is awesome I'm just scared that in a few seconds I'm gonna wake up and realize this is just a dream...
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