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Post by [KTI]Malcolm on Nov 23, 2010 17:26:16 GMT -5
Looks great man this map is great What about droped trailers in some doors and in yards around the map also?
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Post by Hardtruckisthebest on Nov 23, 2010 20:08:10 GMT -5
Oh thats awesome Ivan, FLD would be cool with steelies tho lol /\ II II II II this guy is high maintenance!
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Post by [KTI]Malcolm on Nov 23, 2010 21:13:35 GMT -5
Oh thats awesome Ivan, FLD would be cool with steelies tho lol /\ II II II II this guy is high maintenance! Hes also a whore
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Post by Hardtruckisthebest on Nov 23, 2010 23:55:11 GMT -5
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Post by Bora on Nov 24, 2010 18:01:50 GMT -5
They look great, really diggin the left one
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Post by [KTI©] Corey W on Nov 24, 2010 18:02:56 GMT -5
How did you get a mapmodel to look as good as that w9
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Post by Aaron on Nov 24, 2010 18:03:05 GMT -5
Whoa you got the shadow working on the map models Lol Shut up Malcolm, just because she has no ass
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Post by HighRoller on Nov 24, 2010 19:44:07 GMT -5
Shadow on map model should be sorta simple...Just make the box...or rounded box in zmod. Then make it some what see thru like glass.
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Post by [KTI]Malcolm on Nov 24, 2010 23:18:39 GMT -5
Whoa you got the shadow working on the map models Lol Shut up Aaron, just because she has no ass Lol wut? Why are u telling yourself she has no ass? Retard. Now watd we learn And that is a pretty good idea highroller but even tho your adding maybe 4 polies for a poly surface, itll add up because ull have a shadow on everything
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Post by Hardtruckisthebest on Nov 25, 2010 0:33:29 GMT -5
Whoa you got the shadow working on the map models Lol Shut up Aaron, just because she has no ass Lol wut? Why are u telling yourself she has no ass? Retard. Now watd we learn And that is a pretty good idea highroller but even tho your adding maybe 4 polies for a poly surface, itll add up because ull have a shadow on everything no fool the 4 polys dont matter, but youd have to have like 2 materials for every object.. thats what screw it up i think.
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Post by bayonet on Nov 25, 2010 1:56:58 GMT -5
I was gonna say, the 2 materials..... there's always ways to get things to work in this game though. I would definitely try it.
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Post by Bora on Nov 25, 2010 4:22:02 GMT -5
I can help you making them 2 material. Just let of know if needed.
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Post by Cedric on Nov 25, 2010 10:15:50 GMT -5
I think thats actually a good idea. How the game will handle it is a whole different story lol
Glad you made new models Ivan. They look nice and Californized lol
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Post by [KTI]Malcolm on Nov 25, 2010 15:37:56 GMT -5
Lol wut? Why are u telling yourself she has no ass? Retard. Now watd we learn And that is a pretty good idea highroller but even tho your adding maybe 4 polies for a poly surface, itll add up because ull have a shadow on everything no fool the 4 polys dont matter, but youd have to have like 2 materials for every object.. thats what screw it up i think. Lol ok screw the 4 polies Im sure there is a way for semi-transparent materials To be used. I dont really see a reason why 2 materials wont work
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Post by HighRoller on Nov 25, 2010 15:42:29 GMT -5
I dont see how two materials would screw up anything? Lots of map models have more than 1...It would just take a bit time,getting the right shadow look...and it not being overly glossy. Should be simple tho.
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