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Post by Hardtruckisthebest on Dec 21, 2010 23:35:56 GMT -5
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Post by Derrick...ツ on Dec 21, 2010 23:48:40 GMT -5
<3
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Post by [KTI©] Corey W on Dec 22, 2010 6:04:22 GMT -5
Ivan Thank you for once again going above and beyond to help keep Haulin alive. Your efforts over the years have really been amazing. From your trucks to the maps you have been one of the main reasons people continue to play this game. Hopefully this will not be the end from you!
Thank You!!
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Post by signsmasher on Dec 22, 2010 6:31:41 GMT -5
Noice, thanks dude. Great job, now I just have to wait an hour for it to download and try and set up my wheel and stuff to work with Haulin' again.
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Post by Bora on Dec 22, 2010 11:15:42 GMT -5
Just finished downloading, now I have to
1. light the fireplace
2. get some dinner
3. EXPLORE THIS MASTERPIECE!!
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Post by Sebastian on Dec 22, 2010 15:43:53 GMT -5
Thanks man! I love it
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Post by Aaron on Dec 22, 2010 20:18:06 GMT -5
Map is awesome, but Jesus the memory block errors are brutal
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Post by Hardtruckisthebest on Dec 22, 2010 22:09:51 GMT -5
Im sure its because of the high poly trucks Aaron.. its like, the more shit I add to the map, the less shit you can add to your truck.. And that being said, it could be just your textures more then the number of polys thats making the problem.. Are you maybe using like 5 2048x2048 textures on your truck+trailer by any chance?
Cause I never get the mem block error.. Only if I play for like wayy too long..
anyway save the game everynow and then.
thx for the comments
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Post by signsmasher on Dec 23, 2010 6:21:44 GMT -5
Yeah I get no problems with that error either. But then again I just generally use stock stuff (when I say stock I mean non-custom, not stock game models). I have come across something though, I get the red missing shader texture on the grills of some of the AI trucks (I think it's only T2000s actually), and also the same for the GPS map icon for the brewery. No other problems so far though, it's great stuff
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Post by Derrick...ツ on Dec 23, 2010 10:40:09 GMT -5
Posting this on here, like TMS. Just incase anyone can't get on TMS. Ivan you should put this in your post also. Copy from tms: You queer's that have problems, Download this. IT's fixed, All in one .scs, And as a bonus, I included a seperate scs for your storage's to go into if you know how, if not just leave it alone, and include it in your mod folder like the rest. The 379 is still the default start truck, all works, and is included.
READ THE FUCKING README THIS TIME PEOPLE!
www.filefront.com/17691713/Rig-n-Roll-V7-Fixed-by-Derrick.rarU haz good dae naow.
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Post by Aaron on Dec 23, 2010 11:21:14 GMT -5
Im sure its because of the high poly trucks Aaron.. its like, the more shit I add to the map, the less shit you can add to your truck.. And that being said, it could be just your textures more then the number of polys thats making the problem.. Are you maybe using like 5 2048x2048 textures on your truck+trailer by any chance? Yeah I know just felt like bitching, lol. I'm pretty sure its the textures on the truck/trailer, but I don't really play that often so its really no big deal for me just do "save_1" every minute or so lol. Anywho map is outstanding Ivan, only have two minor issues on my end. One is that the hopper bay at the brewery is floating above ground and also has no shadow, and the other is that on your way to West valley from the trailer park and Nat dealer there is some grass coming through the road in a few spots. When I get home from work I'll get the exact location of where thats happening.
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Post by Hardtruckisthebest on Dec 23, 2010 21:09:42 GMT -5
Posting this on here, like TMS. Just incase anyone can't get on TMS. Ivan you should put this in your post also. Copy from tms: You queer's that have problems, Download this. IT's fixed, All in one .scs, And as a bonus, I included a seperate scs for your storage's to go into if you know how, if not just leave it alone, and include it in your mod folder like the rest. The 379 is still the default start truck, all works, and is included.
READ THE FUCKING README THIS TIME PEOPLE!
www.filefront.com/17691713/Rig-n-Roll-V7-Fixed-by-Derrick.rarU haz good dae naow. Ok derrick except i dont know what you fixed by putting it all in one scs.. there only were 2 to begin with.. one for the map and one for everything else. You put the map inside the pttmmodels SCS and uploaded it to filefront? See Harold asked me if he could reupload it to his site, and I said Yes, in about a week so i could have an idea how many people DL/d it.But you never bothered to even mention that you wanted to reupload it somewhere else. And besides that, last time we talked you kept telling me youll never play this game again and blah blah blah... so im lost here kinda bro. At least you could have fixed the only problem, which was that it required them to use the 379 .. So I mean dont get me wrong, its not like I care that much.. I just fail to see the point really.. Its like one of those mods where someone downloads a truck, adds a wing and reuploads it.
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Post by Derrick...ツ on Dec 24, 2010 12:00:37 GMT -5
Posting this on here, like TMS. Just incase anyone can't get on TMS. Ivan you should put this in your post also. Copy from tms: You queer's that have problems, Download this. IT's fixed, All in one .scs, And as a bonus, I included a seperate scs for your storage's to go into if you know how, if not just leave it alone, and include it in your mod folder like the rest. The 379 is still the default start truck, all works, and is included.
READ THE FUCKING README THIS TIME PEOPLE!
www.filefront.com/17691713/Rig-n-Roll-V7-Fixed-by-Derrick.rarU haz good dae naow. Ok derrick except i dont know what you fixed by putting it all in one scs.. there only were 2 to begin with.. one for the map and one for everything else. You put the map inside the pttmmodels SCS and uploaded it to filefront? See Harold asked me if he could reupload it to his site, and I said Yes, in about a week so i could have an idea how many people DL/d it.But you never bothered to even mention that you wanted to reupload it somewhere else. And besides that, last time we talked you kept telling me youll never play this game again and blah blah blah... so im lost here kinda bro. At least you could have fixed the only problem, which was that it required them to use the 379 .. So I mean dont get me wrong, its not like I care that much.. I just fail to see the point really.. Its like one of those mods where someone downloads a truck, adds a wing and reuploads it. Well, From what i heard, People were having issues with the missing 379, and how it wouldn't load for them what not, and i also heard the storage was fucked up for some, atleast i thought. I believe i "fixed" that, and ended up putting it all in one scs, with a seperate storage so people wont have to open the pttmmodels.scs and go thru and drag shit out, and fuck things up if they do it wrong. Just tryin to help the noobs out that's all. No i don't play, i just got really freaken bored, and figure i'd do something to maybe help those who don't know what there doing is all. If you want me to take it down, i will, and re upload in a week or whatever. Let me know.
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Post by HighRoller on Dec 24, 2010 13:09:59 GMT -5
I dont see that you did anything productive....Derrick, I mean if the idiots cant do it the way Ivan has it...Then They sure cant do it any other way.You should have atleast asked before doing it as well.
Now I did try it out...straitght from the zip to my mod folder with no other touches...
12:14:10 : [unit] File '/def/economy/initial_saves/easy/game.sii': 12:14:10 : [unit] The unit 'start_truck' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'. 12:14:10 : [unit] File '/def/economy/initial_saves/easy/game.sii': 12:14:10 : [unit] The pointer to 'vehicle.05379exhd' looks like dangling pointer. 12:14:10 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_saves/easy/game.sii) 12:14:10 : .\management\game_ctrl.cpp(630): unknown fn: Unable to create economy unit!
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Post by Derrick...ツ on Dec 24, 2010 13:15:42 GMT -5
Im just gonna leave it how it is. I heard people were having issues with the 379, even once it was in there mod folder, pttmmodels.scs, map.scs and 379release.scs. So i fixed it to work. Some were having problems, I heard it was a storage issue with the 379 that it wouldn't work, eather way, i don't care, no harm was done. It's just a game, who cares.
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